You can increase your chances of obtaining a new figurine by offering him more shells, but as you gain more figurines for your collection, hell start requiring absurd numbers of shells for even a 50% chance of getting a new figurine. Youll know its nearly dead when it starts jumping repeatedly; if you get whacked a few times yourself, you can destroy one of the barrels in the corner of the room for a heart. One will immediately block off a passageway leading south, but if you trigger and kill the other three, youll gain access to a pair of chests nearby. All you can do here is jam your sword into the central pedestal, but the rewards are significant: Link will gain the ability to split himself in two when he sees glowing panels on the floor; all you need to do to activate this ability is to hold down your sword button until youre fully charged, then step on two of the panels. In order to push the large block on the southern end of the room, youre going to have to charge up your sword, start making a vertical stack of links, but then wait until the last moment before the platform approaches before completing the splitting process. With your split-Link skillz, it shouldnt be difficult to grab this Piece of Heart. Return to the Elemental Sanctuary underneath Hyrule Castle and fuse the Wind Element with your sword, turning it into the Four Sword. Thankfully, theres a sign on each screen that will point you towards your next destination. Room 15 has another little puzzle; in order to unlock the far door, youll have to change all of the panels here from blue to red without stepping on the same tile twice. After a few rounds of this, Gleerok will detonate, leaving you in possession of the Fire Element and a brand new Heart Container. In room 29, head up and right to room 31, where you can drop down the center hole to find a chest back in room 28 with a Small Key inside. Not bad! Woop! When youve got the map, return to the mushroom launcher and jump one river and head west. This walkthrough includes a. [ ] The northwestern grave in the graveyard can be pushed up to reach a cave; enter it to find another Piece. Removing these obstacles will reveal a stone that can be used to shrink. Head to the left and climb down the ladder to meet up with the Crenel Hermit. Go across the bridge and go outside. If you fill a bottle with this new potion, youll be able to completely restore your health whenever you like - a big improvement over the three or four hearts that a Fairy gives you. Take the small key and return to room 11, where you can unlock a door and head upwards to room 15 on the fourth floor. After the turtles are dead, youll be able to pass onto the eastern half of the room. Use the mushroom to go to the other side of Mt. They will let players pass and the second dungeon, the Cave of Flames, is just beyond this door. Use its boost to clear the long gap to the west to reach room 17. When youre ready to move on, though, head to the hollowed-out log house, push the block out of the path, and eat the Jabber Nut, which will allow you to speak to the Picori. In order to do so, return to Hyrule Town and enter the shoe shop there. Concentrate all of your firepower on this eye until its destroyed; doing so will result in the destruction of the entire arm. Below is a list of where they are and how to make them grow, and what is on the clouds that they lead to. You should have noticed another one of those grave-stone looking things. These four eyes will be your primary targets during the second Vaati fight. Head left and then south, and you'll see three bricks that can be destroyed with your shiny new Bombs. This backyard path will also let you access the Hyrule Town item vendors house in Lake Hylia; if you picked up the bottle of dog food from him earlier, you can empty it out in the dog dish and grab your second Bottle. The massive Chuchu fight isnt too terribly difficult when you learn your enemys pattern. The third part of this walkthrough of The Legend of Zelda: The Minish Cap will cover the journey to Mt. Check out the picture below for the solution. Next up, exit from the southeastern corner of the North Hyrule Field to reach the Lon Lon Ranch. In addition, a bevy of new items and maneuvers are available to you. The white chickens are easy enough to return, but the yellow ones will escape from your grasp when they see the fence, so youll need to throw them from pretty far to the left of the girl. Crenels Base. There are three total: one in the Castor Fields, which will increase your digging speed with the Mole Mitts; one in the Wind Ruins area to the south of the Castor Fields, which will let you shoot arrows faster; and one in the Royal Graveyard, which will let you swim faster. Navigate toward the gust of wind on the left and then move toward the other side of the ledge next to it. Before heading out to the Castor Fields, you can also find some more stuff in the southeastern corner of the map. There, you can obtain a red Kinstone piece. Do so with your Gust Jar, then shrink yourself down and head through the smaller portal here. Doing so will open up one of the four central trees in the North Hyrule Field. Although the Picori Blade is now in your possession, you wont be able to use it until much later in the game. In order to kill the beetles, youll need to either strike them on the side, or wait for them to launch their little pincers at you, after which point theyll be weakened until the pincers reattach. If you then head to room 25, youll be able to completely refill your health by exiting and re-entering the room and smashing the jars there, which each contain a health-up. As you dodge their blows, wait for one of the hands to face you with its palm open; when it pauses for a second, hit the exposed wiring on it with an arrow. (If you dont, do the Sand Cave event below, and check the jars inside the inn, then come back and try again.) The mace-wielding foe in room 60 is intended to deal big damage to you, and he definitely will if you try to get within sword range. Ok, more fun with ice here. Kill the ghosts in room 50 (only one of them is real) to reach room 35 again. If you havent already, you might want to head to the Minish village and Kinstone fuse with the Minish inside the barrel hut there; doing so should open up a Red Potion at Syrups hut. Return to room 10 and unlock the door there to return to floor B1. Dato che Minish Cap era un ingresso a giocatore singolo guidato dalla trama, il mistero dietro il malvagio Vaati fu arricchito, con sia il cattivo di ritorno che la spada a quattro titoli che veniva dato un . Up ahead, players will see a mushroom that they can use to launch across the hole in the floor. Youll also gain rupees for each chicken that you return; white chickens are worth 10 rupees, while yellow ones are worth 50. On the second floor, youll need to split Link into three copies a couple of times in order to unlock a pair of Small Keys; use these on the central blocks here to unlock access to the third floor. Its not difficult to get through, though, assuming you can walk in a straight line. Head through the door at the bottom of the room, and you'll see another shrink stone when you get outside. This is due to the fact that each of the girls will offer you charms that can fit into empty bottles after you get them houses: the red girl will give you a charm that will temporarily increase your attack power; the blue girl will temporarily increase your strength; and the green girl will temporarily increase both your attack and defense. Welcome to the Legend of Zelda The Minish Cap Walkthrough. Your Cane of Pacci will let you flip over the vases in many of the houses, which function as miniaturization portals when flipped. Room 29 will lead to you the exterior room 30, which doesnt appear on your map. RELATED: The Legend of Zelda: The Minish Cap is the Perfect Choice for a New Remake. There are a few more things to do here before you head into the Temple of Droplets. In room five, shoot the switch to the south with an arrow to extend the bridge, then run to it and slash it to make your way to the west. We personally found these almost impossible to get past, but if you manage to complete all ten rounds of the game, youll earn three red Kinstones and a Piece of Heart. If youre of a more defensive bent, then choose the blue girl for one of the homes. Now that you have one more piece of the Elements, its time to try and track down the Elemental Sanctuary. The weather will change for the worse as it gets dark and starts to rain cats and dogs (not literally). If you head out to the Lon Lon Ranch area, you should be able to access the Ranch itself at this point in the game. Its theoretically possible to string together a bunch of wins and max out your money here, but youre much more likely to just lose everything in the second or third round, so dont bother with it. Youll have to fuse all Kinstones for great justice! The third part of this walkthrough of The Legend of Zelda: The Minish Cap will cover the journey to Mt. I think I need to go to lake helia but I'm not sure. When you hit them, a pair of turtles will drop down, so use your Cane to flip them over and finish them off. Repeating this process a few times will net you the victory you no doubt richly deserve. A few new people have appeared in Hyrule Town, and a few new buildings have also opened up; your new items will also let you explore the game world more thoroughly. Now that youve polished off all of your miniaturized quests, flip back to full size and dump your Mt. Head east to room 13, kill the centipede monster, then head north to room 14 to find the Compass. Another Mysterious Wall is in the sand cave near Eenie, which will send another Goron to help the other two. [ ] If you climb up from the southeastern rock walls, youll eventually reach another cave with a hidden sword trainer. When you have that done, pass through the barrel (using your roll maneuver to climb the far side), then work your way around to the western platform. Hell automatically teach you the Spin Attack maneuver, sogreat. This will open up another Fairy room, where the aforementioned Piece of Heart resides. After theyre all dead, head west and wrap back around to the northern half of room 21, where you can find another Small Key. Room 22 will connect back up with room 20, so head that way and take the stairs leading down. Head there to grab a Piece. The Legend of Zelda: The Minish Cap | Table of Contents | Gameplay | Walkthrough Arrival at Mt. Travel north through the scholars fireplace, walk across the small bridge, maneuver your way past the cats, and head inside the cave near the fountain. 25 kwietnia, 2023. . After you get the Flippers, youll be able to pass through to grab a Heart. Crenel's Base 2.3 - Mt. Block five: Push it up, where it should come to rest against block three. Youll have to fend off three waves of Magicians here; if you have a surfeit of bombs, try laying them as they materialize and you might get some easy kills. If you pull it back a couple of spaces, itll launch you to the exit leading west, but first, pull it back to the very end of the tracks and launch yourself across both of the little rivers in your way. (The cave off to the right a bit may also be accessible, if youve done enough fusing.) Killing both of the enemies will open the path to the upper level of room 33, which in turn will lead you to room 38, which in turn will lead you back up to the room where the Water Element is hidden away. Above you is a stone you can use to shrink yourself and a bombable rock beside it. Using your Gust Jar, maneuver the lilypad all the way back to room 12 and hit the switch there. Before getting to the puzzle in this room, defeat the Helmsaurs by hitting their backsides. Fuse With the Mayor: If you want to sow some seeds for events later in the game, you can find a Red-3 Kinstone in the basement of the Mayors house (rectangular house with an old guy in front and a set of stairs in the yard). Yay! Do just that, and then walk back to the boulder you just used to grow. If you push the block out of the way, youll obtain another Piece. Now that you have it, flip the lever nearby and return to room one, where a locked door can now be opened. Mmmthats good water. You can free the King from his stupor now; hell give you a Small Key. Buy A Wallet: Your first task here should be to buy a new wallet at the item store (the house with the big rupee above it). If you fuse with one of the Gorons in the Goron cave at this point, a huge Goron will appear at the top of Veil Falls. Use it, jump into the river, then swim northeast until you find a small Minish cave; inside is your Piece. He will tell you all about Kinstones and give you a free Kinstone Bag. Simons Simulations: One of the newly-open buildings in town is Simons Simulations on the left side of the main square. After maneuvering through the swamp to the southeast, youll come to another cyclops statue. In the next screen of the valley, youll have to head northeast to meet up with Dampe, the gravedigger. In room 35, you can hit a pair of switches with a spin attack to unlock the door leading back to room 31; this will let you bypass the jumping puzzle in room 33 if you ever need to backtrack. There arent any branches to your path here, so follow it along until you come to a minecart, which youll have to jump into. The second and third times you do so, Mazaals innards will be protected by porous rock, so use your Mole Mitts and dig the pillars out until you find the one thats flashing. To begin with, fly south, land on the small island, then dig through the snow to find a single-square hole, which you should drop down through. All you need to do is go straight ahead and climb the steps into room two. Youre going to have to do a lot of running around to find these books. Grab it, then head back up and reactivate the guardian. Thankfully, the water works instantaneously. Before going up the vine, go down the nearby ladder and go left. The paths to the other parts of the game world are mostly obstructed, including the path leading back into town, so there wont be much you can do save head straight for the Woods. Waveblade: Waveblade is located near the Temple of Droplets in Lake Hylia, inside a small tree hut to the south. Inside, youll find a few rupees, as well as more Fairies. [ ] After fusing with a random person, a spit of land will appear near the Piece of Heart outlined above, giving you access to a sand cave. Let's talk about Kinstone pieces. Now that you have the ability to bypass the swampy water in the Castor Fields (use the Pegasus Boots to run over it), you can finally get back on task and attempt to find the third Element. To do this, Link must find the legendary sword, the Minish Cap. Stranger: The Stranger lives in a hut in the northwestern corner of town. The platforms here can be tricky; at one point youll need to use your Gust Jar to clean out a group of jars before you hop onto a platform that takes you to their platform. After defeating that guy, youll soon come to a room with no fewer than four guardians in it. (Before you reach it, you should duck back into the northern side of room two to stock up on health from the Fairies there; if you use a health potion in the earlier fights, you can also fill your bottles with them.). The main difficulty here will lie in the way that he begins covering his protective eyes with their own protective covering - this will prevent you from hitting them with a sword. You can also grab a red Kinstone from the chest here. Your only path here will lead to a little arena with eight or nine spiky Chuchus; youll need to kill them all to obtain the Cane of Pacci. Push the other boulder out of the way and then go down the nearby ladder. In order to get through this room, youll need to hop onto the platform, then jump onto the platform extended across the room and hit the two switches with your boomerang. If you take it outside and show it to the guy running around in front, hell let you pass through his house. Crenel toward the second dungeon. Jump into the water and swim to the house on the far side. Go around and down a series of stairs to reach the middle where the Master Smith, Melari, is. Fuse with Melari: If you head to Mt. At this dead end, blow the wall up to reveal a room with a chest containing a Kinstone piece and some red Chu Chus. If you do it properly, theyll either glide through the girl into the fenced-in area, or land at her feet, allowing you to roll over, pick them up, and quickly throw them in before they escape again. There are two chests here, so flip yourself off of the platform to the north first to grab a blue Kinstone, then use your cane on one of the holes in the ground here to reach the other chest, which contains a green Kinstone. Your tools here will include the sword - as always - and your bow. On the second screen up, shimmy over to the right and get off on the ledge where theres a sign. Ever. Fill the empty bottle, return to normal size, and return to the green seed. At a dead end is a large green seed. In order to find it, stand next to the blocks beneath the blue chest and move them out of the way. After shrinking yourself, activate the other guardian, then resize yourself and pull the lever behind it to reveal another key. As it lumbers around the room, you can aim the Gust Jar at its "feet" to suck up the goop down there; youll notice the goo becoming smaller and smaller as you suck it up. Phew. In order to kill them, all you need to do is slash them with your sword; when all four of the eyes have been taken out, you can run up to the central eye which opens on Vaatis body and slash at it. You should eventually reveal a hole in the ground, as well as a miniaturization portal. Reds are the rarest of all, and youll have to pass up more than a few red Kinstone fusions early in the game due to a lack of stones, but later on, youll find plenty in dungeon chests, chests that appear as a result of lower-level Fusions, and elsewhere. Let's break them all down. The second guardian soldier that blocks your path is inactive, and therefore wont move from your path. Room 48 is a large puzzle/maze; in order to get around, youll need to use your Rocs Cape to jump over the numerous spike traps. Vaati has three primary forms of attack here: in one, hell send out electrical balls; in another, hell jump up and down, causing a large number of bricks to fall down from the ceiling; in the last (and most common), hell send out a swirl of small spiky squares all around him; these can either damage you when theyre being flung, or they can hurt you when you hit them while youre running around, as they stick to the floor and clump together. Do so, then walk through room 19 back to room seven. This is the ultimate evolution of the night, so the old shield-then-slash technique will no longer work; they recover too quickly from their stunnedness to be hit by the retaliation blow. Note this walkthrough was written based on The Minish Cap's original release with some updates for readability in 2023 for The Minish Cap's arrival on Nintendo Switch through the Nintendo Switch Online + Expansion Pack subscription system. Fly to the platform immediately south of you, then fall down the hole and use your Gust Jar to defeat the Lakitu. Blocks three and four go one square up. Haileys fusion is another rupee-dropping monster, but Gale will likely open up a waterfall cave down in the Veil Falls. Speak With the Elder Leave the dungeon and. Theres one in the barrel house to the southeast of the blue house, but before you head that way, exit the screen to the east of the blue house to find another Piece of Heart. There isn't a lot that players can do in the town at present, so when ready talk to the guard and show off the spin attack. This guy seems to be a bit in awe of you, and will offer to give you a Bomb Bag and a bunch of bombs. Gale: When you enter the Cloud Tops for the first time, youll be able to fuse with Gale. Youll find yourself on the northern ledge of rooms five and six here, which is apparently a dead end. In order to obtain the Pegasus Boots, youll need to find some way to wake Rem up. Crenel and fuse with Melari, the smith there, a beanstalk will grow on the northwestern corner of the zone. You cant actually head there yet, but getting it done now means one fewer thing to do later. Do so. Theres nothing else you can do in that path at this point, though. If you have the 200 rupees required to purchase a bottle, do so, then return to the large field near Percys little tree/cave in the Trilby Highlands. After thats done, abandon your shadow, but split-Link yourself again in the opposite direction to push the northern block all the way to the upper wall, which will let you access the lever. [ ] After you get the Cane of Pacci, find a hole in Lon Lon Ranch and shoot it to reach the southwestern corner of the Falls. This is only doable after you have the Mole Mitts, obviously. Still, they can come in handy, as theyll occasionally drop more arrows and hearts when you destroy them with your sword. Blues are slightly less common, but you should find plenty of them in chests. They do cost 150 rupees apiece, though, so if youre running short on cash, try digging up more near the door of Master Smiths house in the South Hyrule Fields. Youll need to run through the traps into room 13, then make yourself big again, work your way back through another set of spike traps, then flip the rail car and ride it back to room 12, where youll be able to flip the switch again to send it down into room 14. Your newfound shield is just the thing; stand in front of the Scrub and use your shield to reflect the nut back at the Scrub, which will clear the path for you to proceed. There, you can obtain a red Kinstone piece. As your compass indicates, there are three treasure chests in the maze room, so be sure to find them all before unlocking room 29 and moving on. If you speak to the librarian on the first floor, shell point you to a girl, a girl with a cat in her house. After riding the red whirlwind back up, jumping to the grey whirlwind and fly off to the platform to your left; youll need to hop into a couple of whirlwinds to reach it. Theyre expensive, and youll likely have more than enough Kinstones by that point in the game, but if you need them, there they are. You wont be able to actually complete the little event that ensues at this point, but you might as well unlock it while youre here. Piece of Heart: In the northeastern corner of the zone, theres a small cave surrounded by water. Lots of good itll do you now that youve beaten the game, but hey. After you have that, backtrack to room 12 and head out through the northern exit. Congrats! If you polish off the first four rounds (the fifth is theoretically doable at this point, but is pretty difficult), you might be able to afford the boomerang in the item shop, perhaps after a bit of running around in the field to cut grass for extra cash. Go. To begin with, head back to the Trilby Highlands, but instead of walking back into Hyrule Town, head north across the bridge near the sign pointing to the Royal Valley. Off to the left, drop down into the hole and fuse kinstones with the Mysterious Cloud nearby, which will start one of the windmills back near Hailey a-tilting.
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